AI Insights · Timothy · July 2023
Top 5 Chibi Games on Android in Guatemala for Q2 2023
Discover the performance trends of the top 5 Chibi games on the Android platform in Guatemala during the second quarter of 2023, including downloads, revenue, and active users.
During the second quarter of 2023, the top 5 Chibi games on the Android platform in Guatemala exhibited varying performance trends. This report, based on data from Sensor Tower, provides insights into the weekly downloads, revenue, and active users for each game.
LINE Bubble 2 from LY Corporation saw a notable increase in weekly revenue towards the end of June. Starting with $3 in the week of May 22, the revenue peaked at $28 in the week of June 19 before settling at $12 in the final week of June. Unfortunately, the game did not register any downloads or active users during this period.
Cut the Rope by ZeptoLab experienced fluctuations in its weekly revenue, peaking at $29 in late April and maintaining an average of around $11 in June. The game consistently attracted downloads, ranging from approximately 1.0K to 1.5K per week. Active users remained relatively stable, fluctuating between 2.1K and 2.8K, with a slight dip in mid-June before increasing to 2.3K by the end of the month.
Slime Legion from Perfeggs showed a significant rise in weekly revenue in early June, reaching $26. The downloads peaked at 248 in late May but gradually decreased to zero by the end of June. Active users showed a steady increase, peaking at 365 in mid-June before slightly decreasing to 297 by the last week of the month.
Pou by Zakeh demonstrated consistent performance in terms of downloads and active users. Weekly downloads ranged between 5.9K to 8.8K, with a noticeable peak in the last week of June. Active users remained robust, averaging around 240K to 260K throughout the quarter. The game also saw a spike in revenue, peaking at $30 in early June.
Fluvsies - A Fluff to Luv by TutoTOONS maintained steady weekly revenue of around $3 to $4. Downloads exhibited a peak of 2.6K in early May but gradually decreased to 1.2K by the end of June. Active users increased significantly, reaching a high of 15K in the first week of May before stabilizing around 11K to 12K in June.
For more detailed insights and further data, visit Sensor Tower.